Programming » C Family: Nik Lever, "Real-time 3D Character Animation with Visual C++ (Book & CD-ROM)"
Author: free book city | Date: 21 March 2008 | Views: 1525
Nik Lever, "Real-time 3D Character Animation with Visual C++ (Book & CD-ROM)"
Nik Lever, "Real-time 3D Character Animation with Visual C++ (Book & CD-ROM)" Publisher: Focal Press | Pages: 496 | 2002-01-08 | ISBN:0240516648 | PDF | 6 MB
Do you have some experience and a reasonable knowledge of C++ and want to write your own computer games? Have you ever looked at a PC or Playstation (R) game with characters running and leaping through an exciting landscape and wondered how it was done? If so then this book will give you all the information you need to achieve this goal, whether you are a hobby programmer, student or even a professional wanting to add that third dimension to your website.
Author: free book city | Date: 8 March 2008 | Views: 329
Model-Based Software Testing and Analysis with C#
Jonathan Jacky, Margus Veanes, Colin Campbell, Wolfram Schulte, "Model-Based Software Testing and Analysis with C#" Cambridge University Press | ISBN:0521687616 | November 12, 2007 | 368 Pages | PDF | 1.3MB
This book teaches new methods for specifying, analyzing, and testing software; essentials for creating high-quality software. These methods increase the automation in each of these steps, making them more timely, more thorough, and more effective. The authors work through several realistic case studies in-depth and detail, using a toolkit built on the C# language and the .NET framework. Readers can also apply the methods in analyzing and testing systems in many other languages and frameworks. Intended for professional software developers including testers, and for university students, this book is suitable for courses on software engineering, testing, specification, or applications of formal methods.
Author: free book city | Date: 29 February 2008 | Views: 680
Accelerated C++ Practical Programming by Example
Andrew Koenig,«Accelerated C++ Practical Programming by Example (+ source files and extras)» Addison-Wesley Professional | ISBN: 020170353X | CHM | 1,14 Mb | 352 Pages | 2000 Year
The Book: *Starts with the most useful concepts rather than the most primitive ones: You can begin writing programs immediately. *Describes real problems and solutions, not just language features: You see not only what each feature is, but also how to use it. *Covers the language and standard library together: You can use the library right from the start.
Author: free book city | Date: 26 February 2008 | Views: 1090
C# 3.0 in a Nutshell: A Desktop Quick Reference
This is a concise yet thorough reference to C# 3.0 programming as implemented in Microsoft’s Visual Studio 2008. C# 3.0 in a Nutshell gets right to the point, covering the essentials of language syntax and usage as well as the parts of the .NET base class libraries you need to build working applications. But unlike earlier editions, this book is now organized entirely around concepts and use cases, providing greater depth and readability.
Author: free book city | Date: 18 February 2008 | Views: 660
Introduction to C++ Programming and Graphics
Introduction to C++ Programming and Graphics Springer; 1 edition | ISBN: 0387689923 | 372 pages | June 6, 2007 | PDF | 2 Mb
C++ has grown rapidly in response to the practical need for a programming language that is able to efficiently handle composite and diverse data types. Today, C++ dominates the commercial market and is favored among application developers. Introduction to C++ Programming and Graphics offers a venue for rapidly learning the language by concisely revealing its grammar, syntax and main features, and by explaining the key ideas behind object oriented programming (OOP), with emphasis on scientific computing.
Author: free book city | Date: 17 February 2008 | Views: 627
C Sharp 3.0 Design Patterns
C Sharp 3.0 Design Patterns O'Reilly Media | December 2007 | ISBN:9780596527730 | PDF | 256 pages | 2.29 Mb
This is a good rehash of the Gang of Four patterns, reworked in C# 3.0. The book's fairly concise and most patterns are clearly laid out with a simplistic example to demonstrate the basics of the patterns followed by a more detailed example in a semi-real world implementation. The articles are nicely done, there are a good set of exercises about each pattern, and there are some good comparisons between similar patterns. As an example, there's a bit comparing the Builder and Abstract Factory which details that a Builder is concerned with how things are built while an Abstract Factory is concerned with what is built.
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